PTE 88043 – goodbye lobby sim

  • Date: 18th September, 2015
  • Category: AI, PTE
  • 1

The spit and polish continues as Uber release a fresh build to PTE. A number of lobby bugs have been squashed, AI and pathing improved, and some UI tweaks made. Nothing too radical, though I think everyone will be grateful for the lobby changes.

Feedback can be left for Uber in the threads for Classic and for Titans.

AI

  • AI perf improvement to build location updates.
  • Reduce how often the AI updates planet army data while not training neural networks.
  • Added some new inputs to the AI neural networks.
    • These new inputs represent a more strategic view of the game. This helps the AI take planet wide information into account when deciding where to attack and when to run away.
    • The neural networks were retrained for both Classic and Titans
  • More work on rally point placement.
  • Altered the way the AI chooses rally points.
  • Improved AI threat responses.
  • AI will utilize boom bot platoons a bit better.
  • AI perf fix for when the AI has a number of fabbers that cannot find anything to build or assist with.

Lobby

  • Fix for case were the connect to game screen would hang indefinitely due to getting a PollWaitTimeMS response. The screen will now only try a fixed number of times, then give up.
  • Bug fix for case where client crashed while in a lobby. The server lobby now correctly handles the case where clients disconnect without sending a leave message.
  • Fix for issue where players could not join a lobby where the creator was spectating and all other slots were empty.

Pathing

  • Units will no longer move extremely slowly when in from of a group that has reached its goal.
  • Fix for segHitPathablePos improperly returning a voxel when the check failed.
    • This is to fix a specific case in factory build task where the rolloff position would be uninitialized, causing units to roll off at odd angles and move on invalid terrain and get stuck.

UI

  • Reformat keybinds in action bar, display them within tooltips for idle fab/factories, ping, pip. Also added ability to access game stats from game menu.
  • Visual tweaks to the AI landing preferences control.
  • Added starting planet indicators to the system indicator in the new game, server browser, and load system scenes.
  • Steam users can now choose to use a display name that is different than the default Steam display name.
  • The AI landing zone policy widget will now appear when using a multi planet system that was not created using the advanced system editor.
  • Quick pass on armory tab that upsells titans. Now shows the following:
    • price
    • video trailer
    • description (pulled from steam)
    • min reqs (isn’t set to display relevant platform yet. added work needed.)
  • Adjusted the bounty mode economy modifier limits. The new limit is from 0.01 to 10.00

Miscellaneous

  • Removed the Artillery unit type from the Tesla bot.

Author: Mod Type:
Discuss on the forums
Provided by CMM

Recommended Reading

About the author

Quitch

Queller AI
Planetary Annihilation TITANS PTE 94638
  • 0

PTE 94638 released

Uber have put out another PTE. This might be the last one before it’s released to stable, fingers crossed and all that. We’ve summarised the changes for you, and while we reported last time that the fix for lobbies with an unjoinable…

Read Article

Leave a Reply