PTE 78421 – Of expensive walls and explosive planes

  • Date: 19th February, 2015
  • Category: PTE
  • 0

The PTE is already looking pretty exciting, with the most radical economy overhaul since April/May last year. Feedback from the top players has been positive and it’s looking like a change that will lead to a greater diversity of openings, moving away from the commander factory spam currently seen.

PTE 78421 is a small update for PTE 78264, raising the cost of walls, causing planes to explode and damage their allies on death, and making some further tweaks all listed below. As ever, leave your feedback for Uber in the thread.

If you’re not sure what PTE is or how to access it I recommend checking out our eXodus explains PTE guide.

Balance

Radar (all)

  • All radar units that require energy to see the surface layer now require energy to see the underwater layer.

Orbital Deepspace Radar

  • Orbital Sight Radius increased to 1000 from 500

Defense Satellite (Anchor)

  • Orbital Sight Radius increased to 600 from 280

Ion Defense (Umbrella)

  • Orbital Sight Radius increased to 500 from 300

Orbital Factory

  • Orbital Sight Radius increased to 250 from 100

Orbital Fabricator

  • Orbital Sight Radius increased to 250 from 100

Orbital Lander

  • Orbital Sight Radius increased to 300 from 100

Orbital Fighter

  • Orbital Sight Radius increased to 400 from 250

Vehicle Factory

  • Placement Size changed to [40,60] from [30,60]

Air Factory

  • Placement Size changed to [40,40] from [30,30]

Bot Factory

  • Placement Size changed to [40,55] from [30,60]

Naval Factory

  • Placement Size changed to [40,50] from [20,47]

Advanced Naval Factory

  • Placement Size changed to [50,125] from [50,70]

Commander

  • Build Arm Energy Draw decreased to 2000 from 2200

Metal Extractor

  • Metal Cost decreased to 170 from 200

Grenadier

  • Firing Arc Type changed to High from Low
  • Max Firing Velocity increased to 58 from 53
  • Min Firing Velocity increased to 55 from 50

Walls

  • Metal Cost increased to 30 from 25

Added air_pbaoe ammo

  • Damage set to 30
  • Splash Radius set to 1.5
  • Splash Damages Allies set to True

Bomber (Bumblebee)

  • Added air_pbaoe as death weapon

Fighter (Hummingbird)

  • Added air_pbaoe as death weapon

Heavy Tank (Leveler)

  • Turn Radius decreased to 60 from 90
  • Yaw Rate increased to 30 from 15
  • Splash Radius increased to 3 from 0
  • Full Damage Splash Radius increased to 1 from 0

Gunship (Kestrel)

  • Metal Cost decreased to 600 from 720

AI

  • AI will now realize if its nukes are destroyed mid flight and react

Bugfix/Polish

  •  Random planets will no longer spawn to where they will collide with one another
  • Fixed landing zone bug on random planets
  • Increased average metal on random planets
  • Fixed Galactic War being unable to start
  • Fixed case where shift key would get stuck while panning the mouse

Known Issues

  • Build previews for factories sometimes indicate they can be built in locations where they cannot

Author: Mod Type:
Discuss on the forums
Provided by CMM

Recommended Reading

About the author

Quitch

Queller AI
Planetary Annihilation TITANS 87070
  • 0

PTE Build 87070

A big PTE just landed. For those of you who are new, the PTE is the public test environment where Uber allow the community to try out changes ahead of them going live. Check out our guide for more information….

Read Article

Leave a Reply