PTE

PTE 79719 arrives with fixes and improvements

  • Date: 25th March, 2015
  • Category: AI, PTE
  • 0

So the previous round of PTE testing has gone live, but the next batch of updates is already being bundled up in preparation for the next release. Feedback should be provided in this thread, and if you’re unsure how to switch from stable to PTE then check our guide. Heated discussion over previous balance changes is already taking place.

AI

  • Updated AI neural net data
  • AI pathing improvements

Polish/Bugfix

  • Fix for chronocam vision after game has ended
  • Fix for save game filenames
  • Fix dynamic alliance

Author: Mod Type:
Discuss on the forums
Provided by CMM

PTE 79538 – the AI learns Pacific

  • Date: 20th March, 2015
  • Category: AI, PTE
  • 0

PTE 79493 didn’t make it to release yesterday due to some additional issues that needed correcting. This also left time for Sorian to sneak in a quick AI improvement. You may also see the AI using infernos poorly in the current release build, an issue which will be fixed once the neural nets have been retrained now this attacking bug has been fixed.

Provide any PTE feedback to Uber in this thread. If you’re not sure how to access PTE then check out our guide.

AI

  • AI will evaluate what it can deploy (land/naval) at the start of the game for planets with mirrored starts.

Polish/Bugfix

  • Fix for units not attacking
  • Fix for local save/load

Author: Mod Type:
Discuss on the forums
Provided by CMM

PTE 79270 – the Grenadier which could

We’re getting awfully close to that mid-March release, but before then another PTE has been released following on from PTE 79020. Features of this patch include another nerf to radar, further nerfs to walls with increased costs and removal from the Combat Fabber, and a major buff to Grenadiers. Even more importantly, a huge update to the default systems with all the existing systems updated and new ones added for ranked mode!

Uber’s tvinita has said he wants as many people testing this one as possible so check out our guide on installing PTE and then let Uber know what you think.

Balance

Assault Bot (Dox)

  • Move Speed increased to 18 from 17

Grenadier

  • Vision Range increased to 130 from 120
  • Splash Radius increased to 6 from 5
  • Full Damage Splash Radius increased to 2 from 1
  • Range increased to 125 from 115

Walls

  • Metal Cost increased to 50 from 40
  • Health decreased to 3000 from 4000
  • Atrophy Rate increased to 20.0 from 0.416667

Radar

  • Radar Radius decreased to 450 from 500

Advanced Radar

  • Radar Radius decreased to 900 from 1000

Vehicle Factory

  • Placement Size changed to [30,60] from [40,60]
  • Area Build Separation increased to 6 from 3

Air Factory

  • Placement Size changed to [30,30] from [40,40]
  • Area Build Separation increased to 6 from 3

Bot Factory

  • Placement Size changed to [30,55] from [40,55]
  • Area Build Separation increased to 6 from 3

Naval Factory

  • Placement Size changed to [20,50] from [40,50]
  • Area Build Separation increased to 10 from 3

Advanced Naval Factory

  • Area Build Separation increased to 10 from 7

Tactical Missile Bomber (Hornet)

  • Added air_pbaoe as death weapon

Interplanetary Fighter (Phoenix)

  • Added air_pbaoe as death weapon

Unit Cannon

  • Health increased to 18,000 from 9,000

Air Scout (Firefly)

  • Sight Radius decreased to 250 from 300

Combat Fabricator

  • Can no longer build walls.

Maps

  • Updated every ranked system with new iterations
  • Added new ranked system Amplus to the matchmaking pool.
  • Added new systems Amplus and Blitz to the default system list.

Planetary Annihilation PTE 79270 Planetary Annihilation PTE 79270 Blitz

  • Adjusted the recommended players for all of the ranked systems and the PAX system.
  • Removed Battlefield and Inner Sol System from the premade system list.

Save/Load

  • General bugfixes to save/load
  • Beta added to in-game Save button

Bugfix/Polish

  • Fix to lack of vision on replays
  • Improvements to losing buildings when drag building
  • Fix for groups of units going too slow when moving with other groups
  • Perf improvements tied to projectile events
  • Improvements to Idle system
  • Fix for Commanders not being able to assist factories
  • Fix for vision issues on reconnect

Author: Mod Type:
Discuss on the forums
Provided by CMM

PTE 79020 – the one with the wall nerf

  • Date: 5th March, 2015
  • Category: PTE
  • 0

With PTE expected to go to stable “in mid-March” you’re reaching the end of your opportunities to provide feedback. Following on from PTE 78886 comes the latest PTE with a further nerf to walls. As ever, if you want to try out the PTE check out our guide on how to install it.

Balance

Wall

  • Metal Cost increased to 40 from 35
  • Health decreased to 4000 from 5000
  • Atrophy Cooldown decreased to 0.5 from 15.0

Orbital Factory

  • Health decreased to 9,000 from 15,000

Orbital Mining Platform (Jig)

  • Nuke Radius increased to 250 from 230
  • Area Build Separation increased to 100 from 50

AI

  • Adjustments to how AI prioritizes based on planet resources

Polish/Bugfixes

  • Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it)
  • Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers
  • Fix for rare cases where units would not fire
  • Fix for a few coherent crashes
  • Fix for missing vision on reconnect
  • Beta tag added to Save/Load buttons on the main menu

Author: Mod Type:
Discuss on the forums
Provided by CMM

PTE 78886 now ready for testing

  • Date: 3rd March, 2015
  • Category: PTE
  • 0

Hot on the heels of PTE 78783 is the latest in Uber’s balance experiments and save/load testing. This is “the one with the radar changes”. There are of course plenty of fixes for the save/load system too.

If you want to help test but don’t know how then check our PTE guide. And, as ever, leave your feedback from Uber in the official thread.

Balance

Orbital Deepspace Radar

  • Metal Cost increased to 600 from 300
  • Celestial Observers now give system-wide orbital radar coverage as opposed to system-wide orbital sight coverage.

Orbital Fabricator

  • Can now reclaim features and wreckage
  • Can now assist and repair units and structures in the orbital layer.
  • Can now assist and repair teleporters.

Air Scout (Firefly)

  • Sight Range increased to 300 from 200

Radar

  • Radar Range increased to 500 from 400
  • Orbital Sight increased to 600 from 500

Advanced Radar

  • Radar Range increased to 1000 from 800
  • Orbital Sight increased to 1200 from 1000

Save/Load

  • Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber)
  • Fix for weird floating units after load
  • Annihilazer should now load correctly (unless it’s mid-fire, you will need to fire it again in that case
  • Craters now load correctly
  • Alliances restored during save/load
    • Loaded games don’t end properly when allied victory is true (upcoming)
  • Fix for game not ending correctly after load

Bugfix/Polish

  • SimWeapon will no longer try to use the previous pitch when finding a firing angle.
  • Credits system added for our writer
  • Coherent fix for crashes
  • Fix for a crash during shutdown

Author: Mod Type:
Discuss on the forums
Provided by CMM

PTE 78737 where Dox get slower (UPDATE: PTE 78783)

  • Date: 27th February, 2015
  • Category: PTE
  • 0

Following on from PTE 78679 comes further balance changes, this time to the bot side of the equation. It also has a number of optimisations and crash fixes. Feedback for Uber should be left in this thread.

If you’re not sure how to install a PTE then refer to our eXodus explains guide.

Balance

Assault Bot (Dox)

  • Move Speed decreased to 17 from 20

Boom Bot

  • Damage decreased to 600 from 700

AI

  • AI unit cap is now adjustable via the ai_config file

Pathing

  • Units falling behind the group will now pathfind much better

Save/Load

  • First pass for Save/Load to work on PlayFab servers (allows remote saves instead of just local)
  • Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass)
  • Save games filter added to Replay browser

Bugfix/Polish

  • Performance improvements for large army battles
  • Optimization pass on weapon tasks
  • Fix for a client crash
  • Fix for a crash in weapon tasks
  • Fix for economy storage being reset on load
  • Fix for animation issues on paused factories on load
  • Fix for fog of war units losing state on load
  • Fix for Surrender not working
  • Fix for deleting commander not working
  • Fix for sim crash
  • Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue)

Author: Mod Type:
Discuss on the forums
Provided by CMM

PTE 78679 – now with save/load

  • Date: 25th February, 2015
  • Category: PTE
  • 0

Following their announcement and roadmap earlier today, Uber have released PTE 78679 with a first pass saving feature. It’s skirmish only right now, but it’s the beginning of something beautiful. Of course, this isn’t the only thing to change, there are further balance tweaks and AI improvements.

PTE feedback should go in this thread, meanwhile any feedback on the save/load feature should go in this one.

Save/Load

Planetary Annihilation PTE 78679

  • Very first pass on Save/Load now in game
  • Save/Load now works with local AI Free For All skirmish
    • Currently it will not remember alliances
  • Save/Load currently does not function for Galactic War
  • Save/Load currently does not work on PlayFab games
  • Spectating won’t work after you lose a loaded game
  • The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved
  • After loading a game, Surrender does not work, you will need to delete your commander to quit the game back to main menu.
  • You can also view save files as a replay
    • In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning
  • Next passes will be adding some of the missing functionality from above

Balance

Orbital Fabricator

  • Can now only assist items that it can build.

Grenadier

  • Max Firing Velocity increased to 68 from 58
  • Min Firing Velocity increased to 65 from 55
  • Range increased to 115 from 105

Fighter (Hummingbird)

  • Health decreased to 150 from 200
  • Death Weapon set to air ammo instead of ground ammo

Bomber (Bumblebee)

  • Death Weapon set to air ammo instead of ground ammo

Interplanetary Fighter (Phoenix)

  • Health decreased to 200 from 300
  • Ammo Lifetime decreased to 2 from 5

Battleship (Leviathan)

  • Ammo Lifetime decreased to 4 from 10

Anti-Nuke

  • Ammo Lifetime decreased to 5 from Infinite
  • Velocity increased to 500 from 400

Defense Satellite (Anchor)

  • Metal Cost increased to 2200 from 1800

AI

  • Improvements to AI threat handling
  • Added Submarine influence for the AI
  • AI will scout smarter depending on difficulty

Bugfix/Polish

  • Improvement for dark side of the planet with shadows turned off
  • Upgrade to Coherent 2.5.4
  • Change Gamma display name from Delta to Gamma
  • Improvements to sim performance with large numbers of units
  • Factory build task improvements

Author: Mod Type:
Discuss on the forums
Provided by CMM

First pass saves coming to PTE today

In a post on the Uber forums, forestthewoods has laid out the plans for save games which will be landing in today’s PTE release. Want to help test it (along with the latest balance changes)? Then check out our guide to installing a Planetary Annihilation PTE.

“Hey guys,

We’re releasing a major new Public Test Environment build tomorrow. It will bring to you, at long last, save/load. Woohoo! I’ve been working pretty hard on it for a little while now.

I also want to set expectations for y’all. What works, what doesn’t, what will work soon, what won’t work until later, what won’t work for awhile, etc. First, a hugely important disclaimer.

There Will Be Crashes.

We are releasing this feature in an earlier state than most PTE features. This means that sometimes your save file will be broken and not work. Your game will crash when you try to load it. Again I say, there *will* be crashes. That’s why were releasing this build. To detect and fix those crashes. If you aren’t prepared for your save files to not work then you should hold off on this Public Test Environment release.

There Will Be Gameplay Bugs

A lot of code had to be updated to support save/load. I probably broke some gameplay systems on accident. Even if you didn’t perform a save and load. Sorry. :( That’s what this PTE is all about. Identifying and eradicating bugs. Be prepared.

This is Limited Save/Load Support

With this release there is only one support use case – local AI skirmish. Galatic War is not supported. Multiplayer is not supported. PlayFab hosted games not supported. The one and only thing that is supported is local AI Skirmish. Anything else is not supported at this time.

Roadmap

First and foremost, crash fixes. They will happen. We will fix them. It’s largely on a case by case basis.

After crash fixes, PlayFab support. This will give us two cases. Local games loaded locally. PlayFab games loaded on PlayFab. This will happen asap to let us more easily download and debug crashing save files.

PlayFab games loaded locally will happen down the road. It just requires a way to download the save file. That’s easy, but also lower priority that crashes.

Local games loaded on PlayFab is further down the road. It just requires uploading save files, but save files are full replays so they are quite large. Many users have slow upload. This is much lower priority than several things.

Galactic War support is extremely high priority. AI Skirmish support is a strict subset of Galactic War. Our goal is to focus on AI Skirmish until it’s rock solid. Once solid we will then focus on Galactic War. It’s not a huge amount of work but we have to take things one step at a time.

Caveats

There is no promise of backwards compatibility for any PTE save file. While we fix issues and implement new features we may choose to make breaking changes to save files at ANY time. Save files are not promised to work across different versions of the game until the build leaves the Public Test Environment. This will happen at least a few times. Be prepared.

We hope to limit breaking changes within PTE. Once save/load is officially released the save game files will work across updates. Backwards compatibility is *super* important to us because we want to continue to making regular updates. But that’s only once the feature graduates from PTE.

Resume from Replay

A major requested feature for save/load is the ability to resume from the middle of a replay. This is *NOT* supported at this time. I am not comfortable making any type of statement as to when it might be available.

Bug Reports

Please please please report any and all bugs to this thread. I’ll be monitoring this thread closely. Lets keep everything in one place.

If you would like to upload your replay file (both SAVE_NAME.par.gz *and* SAVE_NAME.par.info.json) somewhere, such as dropbox, that would be immensely appreciated. Especially for insta-crashes. If the bug can be easily reproduced then uploading your replay file isn’t necessary.

Thanks everyone.

forestthewoods”

Author: Mod Type:
Discuss on the forums
Provided by CMM

PTE 78421 – Of expensive walls and explosive planes

  • Date: 19th February, 2015
  • Category: PTE
  • 0

The PTE is already looking pretty exciting, with the most radical economy overhaul since April/May last year. Feedback from the top players has been positive and it’s looking like a change that will lead to a greater diversity of openings, moving away from the commander factory spam currently seen.

PTE 78421 is a small update for PTE 78264, raising the cost of walls, causing planes to explode and damage their allies on death, and making some further tweaks all listed below. As ever, leave your feedback for Uber in the thread.

If you’re not sure what PTE is or how to access it I recommend checking out our eXodus explains PTE guide.

Balance

Radar (all)

  • All radar units that require energy to see the surface layer now require energy to see the underwater layer.

Orbital Deepspace Radar

  • Orbital Sight Radius increased to 1000 from 500

Defense Satellite (Anchor)

  • Orbital Sight Radius increased to 600 from 280

Ion Defense (Umbrella)

  • Orbital Sight Radius increased to 500 from 300

Orbital Factory

  • Orbital Sight Radius increased to 250 from 100

Orbital Fabricator

  • Orbital Sight Radius increased to 250 from 100

Orbital Lander

  • Orbital Sight Radius increased to 300 from 100

Orbital Fighter

  • Orbital Sight Radius increased to 400 from 250

Vehicle Factory

  • Placement Size changed to [40,60] from [30,60]

Air Factory

  • Placement Size changed to [40,40] from [30,30]

Bot Factory

  • Placement Size changed to [40,55] from [30,60]

Naval Factory

  • Placement Size changed to [40,50] from [20,47]

Advanced Naval Factory

  • Placement Size changed to [50,125] from [50,70]

Commander

  • Build Arm Energy Draw decreased to 2000 from 2200

Metal Extractor

  • Metal Cost decreased to 170 from 200

Grenadier

  • Firing Arc Type changed to High from Low
  • Max Firing Velocity increased to 58 from 53
  • Min Firing Velocity increased to 55 from 50

Walls

  • Metal Cost increased to 30 from 25

Added air_pbaoe ammo

  • Damage set to 30
  • Splash Radius set to 1.5
  • Splash Damages Allies set to True

Bomber (Bumblebee)

  • Added air_pbaoe as death weapon

Fighter (Hummingbird)

  • Added air_pbaoe as death weapon

Heavy Tank (Leveler)

  • Turn Radius decreased to 60 from 90
  • Yaw Rate increased to 30 from 15
  • Splash Radius increased to 3 from 0
  • Full Damage Splash Radius increased to 1 from 0

Gunship (Kestrel)

  • Metal Cost decreased to 600 from 720

AI

  • AI will now realize if its nukes are destroyed mid flight and react

Bugfix/Polish

  •  Random planets will no longer spawn to where they will collide with one another
  • Fixed landing zone bug on random planets
  • Increased average metal on random planets
  • Fixed Galactic War being unable to start
  • Fixed case where shift key would get stuck while panning the mouse

Known Issues

  • Build previews for factories sometimes indicate they can be built in locations where they cannot

Author: Mod Type:
Discuss on the forums
Provided by CMM

Minor tweaks with PTE 78264

  • Date: 17th February, 2015
  • Category: PTE
  • 0

Not a whole lot has changed from PTE 78194, just some minor adjustments to the opening eco balance. As ever, Uber want your feedback. Be warned that this build breaks Galactic War, a fix is planned for the next one.

Not to blow my own trumpet, but some of these changes seem very much aligned with my article titled Expansion is Dead.

Balance

Commander

  • Energy storage increased to 45,000 from 30,000

AI

  • AI will now use subs

Bugfix/Polish

  • Fixed crash from patrolling with large amount of subs
  • Fix for amphibious units not using patrol correctly

Author: Mod Type:
Discuss on the forums
Provided by CMM