A client mod alters the game for the person who has the mod only (aka client side). Normally this is to change the UI (like hotbuild2, see below), or add secondary functionality to the game (like PAStats, see below).
There are a healthy number of client mods available. It may be daunting for new players to sift through them all, this guide is intended to act as an orientation of sorts. This list is by no means exhaustive, it just selects a few of the popular or easy to use mods.
This is a customisation mod, that changes the icons for structures in the build bar. The icons have a coloured glow, indicating the type of structure they are. Green indicates an economic structure, blue for a factory, red for strategic, and yellow for defensive.
This is a hotkey mod, that allows the user to bind multiple actions to a single key. It’s a more powerful alternative to Uber’s stock implementation (which focuses on predictable actions for muscle memory), allowing the user to fully customise their controls. It comes with community default layouts, allowing new players to try the mod without having to configure it from scratch.
A useful mod which records statistics of your games, which you can analyse at a later date from a page automatically created on the PAStats website. As well as many well presented statistics, the page has a replay link, automatically launching the replay if you have a current version of PAMM installed. Other functionality includes:
- An auto-1v1 button for quick matches against other people with the mod
- An irc button on the main menu, which adds basic global chat functionality to the game
- Ladders have been built by other people which use PAStats as a base to create the ladder
In addition, participation in a tournament normally requires PAStats to be enabled for automatic result tracking and verification. See this guide for more information.
The System Sharing mod allows you to share systems with other players. Anyone can upload a system to a default server from the system editor, and access all shared systems if they have the mod enabled. Special servers exist for certain groups like clans and tournaments, such as exodus and PACE.
Participation in an exodus tournament normally requires this mod as a way to load the tournament systems. See this guide for more information.
This mod builds units from idle factories when eco would otherwise be wasted. This can particularly help new players (who perhaps haven’t mastered eco management), and act as a safety net for when a players concentration is stretched too thin. Relying on this mod as the main way to build units is viable, but not recommended for players who have a high APM. The higher the APM of a player, the more glitches encountered with unit selection (the way the mod works involves selecting idle factories when the player has nothing selected). There are options in the settings menu to customise what is built from each factory type, and what state the economy is in when it does so.